SYSTEM

DOUBLE DRAGON REVIVE

  • BATTLE SYSTEM
  • FINISHING BLOW
  • STRATEGY

Battle Mechanics

Unlike traditional beltscroll action, you can break free from the limits of 4-directional movement and jumps, for a more free-form, high-speed action experience with parkour and swinging jumps. Stage gimmicks allowing you to insta-kill enemies keep the gameplay high intensity.

Basic Attack

Basic Attack

Close-ranged attacks with speed to compensate. Pressing the button repeatedly performs a combo string. The same input can also perform different attacks in certain situations, such as when close to a wall.

Unique Attack

Unique Attack

An action unique to each character, with various traits such as dealing elemental damage or sending enemies flying in a different direction. Find the right move for your current situation to gain the upper hand in battle!

Grab

Grab

Pressing the button when close to a target performs a “grab” action. You can then unleash your choice of violence on the enemy you've grabbed, from punching and kicking to tossing them away or into a wall. You can pick up nearby objects that can serve as weapons to perform a variety of actions with them, throwing them into enemies and more!

Hyper Blow

Hyper Blow

The armor property allows you to withstand attacks, making this a good choice when you're surrounded by enemies.

Mid-air Hyper Blow

Mid-air Hyper Blow

The aerial Hyper Blow performs a rapid descent from mid-air, with an additional shock-wave sending enemies flying when executed from above a certain altitude. You can lay waste to entire groups of enemies by unleashing this attack after gaining height with actions such as the wall jump.

Finishing Blow

A massive attack dealing huge damage to all surrounding enemies. It costs 100% of the Dragon Orb Gauge.

Dragon Orb Gauge

Dragon Orb Gauge

The Dragon Orb Gauge fills up based on the player’s actions, but attacking alone doesn’t stock up much gauge. Keeping up a combo without taking damage, incorporating weapons and the environment into your gameplay, and other special techniques help provide bonus gauge.

Gameplay Tips

There are insta-kill gimmicks set up throughout the stages activated by slamming enemies into them.
Make good use of these, as they can take out even durable enemies in a flash, and provide a hefty bonus for the Dragon Orb Gauge, to boot.

Critical Assault

Critical Assault

When enemies unleash certain attacks, they have a time window during which a bonus counter attack can be performed.
Responding correctly to the enemy’s action performs a Critical Assault, netting you extra Dragon Orb Gauge and stunning the enemy.
You can tell when the enemy is vulnerable to a Critical Assault by the blue glow effect. Find the best way to deal with each attack.

Critical Assault, Example 1

Critical Assault, Example 1

Al’s powerful tackle attack is susceptible to Critical Assaults.
This formidable attack cannot be blocked, but by countering during his lunge rather than dodging, you can unleash a Critical Assault.

Critical Assault, Example 2

Critical Assault, Example 2

Burnov has a special ability to resurrect once after he’s been downed.
Hitting him while he’s down will trigger a Critical Assault, preventing him from standing up again.