SYSTEM
DOUBLE DRAGON REVIVE
Battle Mechanics
Unlike traditional beltscroll action, you can break free from the limits of 4-directional movement and jumps, for a more free-form, high-speed action experience with parkour and swinging jumps. Stage gimmicks allowing you to insta-kill enemies keep the gameplay high intensity.
Basic Attack
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Close-ranged attacks with speed to compensate. Pressing the button repeatedly performs a combo string. The same input can also perform different attacks in certain situations, such as when close to a wall.
Unique Attack
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An action unique to each character, with various traits such as dealing elemental damage or sending enemies flying in a different direction. Find the right move for your current situation to gain the upper hand in battle!
Grab
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Pressing the button when close to a target performs a “grab” action. You can then unleash your choice of violence on the enemy you've grabbed, from punching and kicking to tossing them away or into a wall. You can pick up nearby objects that can serve as weapons to perform a variety of actions with them, throwing them into enemies and more!
Hyper Blow
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The armor property allows you to withstand attacks, making this a good choice when you're surrounded by enemies.
Mid-air Hyper Blow
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The aerial Hyper Blow performs a rapid descent from mid-air, with an additional shock-wave sending enemies flying when executed from above a certain altitude. You can lay waste to entire groups of enemies by unleashing this attack after gaining height with actions such as the wall jump.
Finishing Blow
A massive attack dealing huge damage to all surrounding enemies. It costs 100% of the Dragon Orb Gauge.
Dragon Orb Gauge
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The Dragon Orb Gauge fills up based on the player’s actions, but attacking alone doesn’t stock up much gauge. Keeping up a combo without taking damage, incorporating weapons and the environment into your gameplay, and other special techniques help provide bonus gauge.
Gameplay Tips
There are insta-kill gimmicks set up throughout the stages activated by slamming enemies into them.
Make good use of these, as they can take out even durable enemies in a flash, and provide a hefty bonus for the Dragon Orb Gauge, to boot.
Critical Assault
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When enemies unleash certain attacks, they have a time window during which a bonus counter attack can be performed.
Responding correctly to the enemy’s action performs a Critical Assault, netting you extra Dragon Orb Gauge and stunning the enemy.
You can tell when the enemy is vulnerable to a Critical Assault by the blue glow effect. Find the best way to deal with each attack.
Critical Assault, Example 1
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Al’s powerful tackle attack is susceptible to Critical Assaults.
This formidable attack cannot be blocked, but by countering during his lunge rather than dodging, you can unleash a Critical Assault.
Critical Assault, Example 2
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Burnov has a special ability to resurrect once after he’s been downed.
Hitting him while he’s down will trigger a Critical Assault, preventing him from standing up again.